H_SAMPLE_WINDOW (Sample Window)
" Double click for playback of a sample "
H_SPUREN_WINDOW (Play Window)
" Play Window 
 Move any sample from the sample window to one of the 8 tracks. 
 It will be positioned automatically at the beginning of the next bar. 
 Positioning by 16th notes: hold down the CTRL key while moving a sample. 
 Listen to samples with a double click. 
 Copy samples with the right mouse button or by holding the ALT key. "
H_NEW  (New Button)
" Empty Play Window "
H_ANFANG (Button: back to beginning of Mix) 
" Back to the beginning of the Mix (first bar) "
H_EJAY  (eJay Logo Main Screen)
" eJay Special Edition Version 1.0 "
H_ENDE  (Button: to end of the Mix) 
" To last sample of the Mix "
H_ERASE  (Button:erase samples in the Play Window)
" Erases single samples in the Play Window "
H_EXIT (Button: X, position: upper right corner of main screen) 
" Quit program "
H_EXIT2 (Button X, position: upper right corner of hyper screen) 
" Quit program "
H_EXPORT (Button: Export)
" Saves Mix as a WAVE file "
H_GRUPPE1 (Sound Group Buttons)
" Sound Group Buttons 
 Choose a Sound Group, the samples are shown in the Sample Window "
H_GRUPPE2 (Sound Group Buttons)
" Sound Group Buttons 
 Choose a Sound Group, the samples are shown in the Sample Window "
H_GRUPPE3 (Sound Group Buttons)
" Sound Group Buttons 
 Choose a Sound Group, the samples are shown in the Sample Window "
H_HELP  (Button: Help)
" Enables or disables active help 

 Key commands: 
 Ctrl+O - Load Mix     Ctrl+S - Save Mix 
 Ctrl+N - New Mix     Ctrl+D - Eraser 
 Ctrl+I - Wave Import     Ctrl+E - Wave Export 
 Ctrl+Z - Undo     Ctrl+C - Copy samples 
 Ctrl+V - Insert samples     Ctrl+X - Cut samples 
 Ctrl+A - Mark all samples     Shift+Mouse - Select samples 
 Ctrl+Mouse - Position sample by 16th notes 
 Alt+Mouse - Copy sample     Del - Delete marked samples 
 Space - Play/Stop 
 Arrow left - Rewind     Arrow right - Fast forward "
H_IMPORT (Button: Import)
" Imports WAVE samples. 
 Imported samples are shown in the Sound Group WAVE "
H_LAUTSPRECHER  (Button: left speaker) 
" Activates or deactivates left speaker "
H_LAUTSPRECHER2  (Button: right speaker) 
" Activates or deactivates right speaker "
H_LOAD  (Button: Load)
" Loads Mix from hard disk or CD-ROM "
H_LOOP  (Button: Loop)
" Repeats playback of the Mix "
H_MINI  (Button: Minimize Mainscreen) 
" Minimizes eJay Special Edition into the Task Bar "
H_MINI2  (Button: Minimize  Hyperscreen) 
" Minimizes eJay Special Edition into the Task Bar "
H_PLAY  (Button: Play)
" Starts playback "
H_QUIT (Button: Quit)
" Quit program "
H_REC (Button: REC )
" Opens Recording Box "
H_SAMPLE_SCROLL  (Scrollbar right to the Sample Window)
" Scrolls within the active Sound Group "
H_SAVE  (Button: Save)
" Saves current Mix on hard disk "
H_SEITE2  (Hyper Button)
" Opens HYPER GENERATOR "
H_VOLUME1 (Volume Control; Mainscreen)
" Volume control "
H_VOLUME2  (Volume Control; Mainscreen)
" Volume control "
H_VOR (Button: Fast Forward)  
" Fast Forward "
H_ZURUECK (Button: Rewind)
" Rewind "
H_SPUR_HSCROLL  (Scrollbar below Play Window)
" Scrolls in Play Window "
H_STOP (Button: Stop)
" Stops playback "
H_TAKTE (Bar display) 
" Bar Display 
 The Play Window shows only a part of the mix. 
 The red number shows the current position. 
 Click on any measure number to change to this position. "
H_MIXNAME (Mix Name Window)
" Real-time counter and name of the current Mix "
H_2EJAY (eJay Logo; Hyper Screen)
" Rave eJay Version 1.0 "
H_2PLAY (Button: Play; Hyper Screen)
" Starts the HYPER GENERATOR "
H_2SAVE (Button: Save; Hyper Screen)
" Saves the current sequence as a sample of one bar length.
 Saved sequences are displayed in the Sound Group HYPER. "
H_2STOP (Button: Stop; Hyper Screen)
" Stops the HYPER GENERATOR "
H_2VOLUME (Sample Volume; Hyper Screen) 
" Controls recording volume of sample"
H_2BACK (Button: Back)
" Back to main screen "
H_DISTORTIONLED (Distortion button; Hyper Screen) 
" Activates/deactivates distortion "
H_VOLUMELED  (Volume button; Hyper Screen) 

" Activates/deactivates sample volume "
H_ECHO (Echo button;  Hyper Screen) 
" Activates/deactivates Echo "
H_FILTER  (Filter button; Hyper Screen)
" Activates/deactivates Filter "
H_2NAME (Sound Select; Hyper Screen)
" Soundpresets "
H_LIVESAVE (Button: Record; Hyper Screen)
" Records your complete HYPER session in real time, including each fader movement. 
 Saved recordings are displayed in the Sound Group HYPER. "
H_RESET (Button: Reset; Hyper Screen)
" Resets all devices of the HYPER GENERATOR "
H_MASTERVOLUME (Mastervolume; Hyper Screen)
" Soundcard volume control "
H_116   (Button: 1/16 Cut; Hyper Screen)
" Cuts each note on a length of a 16th "
H_2HELP  (Button: HELP; HyperScreen)
" Enables or disables Active Help "
H_RREGLER ( Fader; RecordingBox) 
" Controls recording volume "
H_RREC (Button: REC; RecordingBox)
" Starts recording with a one bar count in "
H_RPLAY (Button: PLAY; RecordingBox)
" Starts playback of recorded file "
H_RSTOP (Button: STOP; RecordingBox)
" Stops recording or playback "
H_RSAVE (Button: SAVE; RecordingBox)
" Saves current recording as a WAVE file. Saved recordings are displayed in the Sound Group WAVE "
H_RBACK (Button: BACK; RecordingBox)
" Close Recording Box "
H_RDISPLAY (Bar counter)
" Bar Display: counts bars during recording, preroll: one bar (-1). "
H_RLEDS ( Optical metronome; RecordingBox)
" Optical metronome "
H_VORLED (arrow right to Sound name; Hyper Screen) 
" Select next Sound "
H_ZURUECKLED (arrow left to Sound name; Hyper Screen)
" Select previous Sound "
H_FILTER1 (Cutoff Fader; Hyper Screen) 
" Cutoff Frequency of Lowpass "
H_FILTER2 (Resonance Fader; Hyper Screen) 
" Adjusts overtones of the Cutoff Frequency. "
H_FILTER3 (Overdrive Fader; Hyper Screen) 
" Distortion of Resonance. "
H_FILTER4 ( Filter Depth Fader; Hyper Screen) 
" Controls balance between original sound and filtered sound "
H_DISTORTION1 (Dirty Fader; HyperScreen) 
" Heavy distortion "
H_DISTORTION2 (Noise Fader; HyperScreen) 
" Percussive distortion "
H_ECHO1 (Time Fader; HyperScreen) 
" Delay time "
H_ECHO2 (Feedback Fader; HyperScreen) 
" Adjustment of the number of echoes that follow the direct signal."
H_ECHO3 ( Echo Depth Fader; HyperScreen) 
" Controls balance between original sound and delayed sound "
H_LEDFELD ( Sequencer Matrix; HyperScreen) 
" Sequencer Matrix. Activate or deactivate single notes with a mouse click. 
 Sequence length is one bar. The numbers 1 to 16 above the Matrix 
 indicate 16th notes.
 The pitch is shown on the keyboard left to the screen. "
H_RKOPF (Blue Mask; Recording Box)
" Shows status of active recording "
H_STYLE
"Music Style Selector"
H_G (Notes on the Hyper Generator Keyboard.) 
" G "
H_AS
" Ab "
H_A
" A "
H_B
" Bb "
H_H
" B "
H_C
" Basic Pitch C1 "
H_DES
" Db1 "
H_D
" D1 "
H_ES
" Eb1 "
H_E
" E1 "
H_F
" F1 "
H_GES
" Gb1 "
H_G2
" G1 "
H_AS2
" Ab1 "
H_A2
" A1 "
H_B2
" Bb1 "
H_H2
" B1 "
H_C2
" C2 "